Saturday, 8 June 2013

The Bretons Are Coming


Welcome dear reader to our first attempt at live blogging a battle. Since the blog has beemer shamefully neglected of late, we thought we'd try writing it as we go along.

Wayne is bringing his new Breton army out for the first time,

Despite lower aggresion the Bretons are coming to the jungle.

Somewhere in Burma

W. The new average Joe Bretons are so excited on their first day out that they have gone mad, abandoned the terrain plan and gone and invaded Burma.

B: Wayne doubled me on the time of day first so he got to deploy first. We've both set up pretty linearly. Wayne's line of horde on the hill look impressive, but he's just remembered his mounted can't pass through them. My plan at this point is to advance and win.



He's shifting a whole bunch of cav from his right to his left. Glad I put my elephants on that side of the wood.

W: we picked the weak point and aim elements of three commands at it. The rest are just to shield and protect rears.  The plan of only playing groups of a command comes into play.

Turn 2
B: Just pushed up as much as I could. Took three marches on the left to press his light horse with my levy bows.  The LH seem to be running away. Lot of Bretons concentrating on my right. Think they are trying Russian wave tactics
Action on Burmese right
 Holy cow a bunch of Franks have just turned up from behind the hill on my left. Guess I should have read his army list.

And on the left

W: oh no, that's not expected, the inferior peasantry (not "O" like ours) have charged us on our right. Luckily we have maintained composure ( 5PiPs) and its time to release the Franks hidden behind the hill on the right of our line.  They to are ready (5 PiPs also) to wheel and charge.  

On the left it the first taste of engagement as the cavalry start the run into bow range per charge. 

Turn 3
B: Shooting didn't go as well as I'd hoped but his Franks are now in four groups. On my right low pips may have stymied his charge, so I'll just sit and shoot some more
On the other side the franks are charging my bows, but only one can reach. These levy archers have seen off massed Khmer Elephants so a few French guys in tinfoil shouldn't be a problem.

W: no pips on the left put us in a holding pattern taking arrow fire. We survived.  On the right the Franks weren't so lucky , one dying to bonfire and the only one to make contact dying to double overlap and a 2. We also lost a cv to bowfire on a 1.

And we now need to endure another bound on incoming arrows.  Horsemen hate shooty things.

Turn 4
B: Firing from the elite levy bows has broken the Franks. On my right the Bretons have charged in along the line lead by two generals. See how that goes, but if I can hold for a while my Elephants should make a mess of his cav.

Franks charge into Burmese Bw I, but only one makes it, and he dies horribly. Shooting dispatches the rest

W: damn, and now the franks shatter with nay a casualty caused!!  On the left were made contact along a good part of the line but failed to win a combat.  Still no casualties to the Burmese .

No matter what I have thrown at Bobs Burmese BwI over the last three years they always die.

Turn 5
B: Elephant charge just killed one cav


W: our right flank is a mess and pip starved so will be of no help and is just got to slow the enemy from turning to our centre.

On the left we're making a fight of it but towards the centre our cav isnt doing much of a job holding up the El.  And we've got holes in the line and it's Bobs bound so he'll exploit them.


B: Elephant charge stalled to a second successive one pip, but on the right my bows exploited the gap to bag a couple of elements with hard flanks, and the Cav (I) rose to the occasion and killed a general.

Turn 6

W:  casualties mount, sub command goes from broken which disheartens the CnC command but that's not important as the damage to the CnC takes the army to exactly broken,  Burmese casualties 1 ElS, 1CvI, 3 AxO, 1 AxI = 5ME.  

 The terrain plan was the loss, the was no maneuver on this table and Bob sensibly closed me down as quick as possible as well.  The plan didn't get to be tested at all. Even where I fought I didn't do well in the combats and once more suffered to Bws in a way I can never reproduce when I use them. 

But good lessons learnt. As with many armies they need use, practice and some experimentation to get it right.  and it's an army that needs to preserve its generals, don't fight with them!!


  

Thursday, 27 September 2012

Better Late Than Never



We've done quite a few South East Asian games, but they've always been my Burmese vs one of Wayne's collection, so for a change I borrowed some of Wayne's troops to do an historical match up that we haven't tried yet: Siamese vs Khmer. This time I took the Siamese.

Khmer El(X) are invaluable against elephant armies

It's a tricky match up for the Siamese as the Khmer El(X) relegate your elephants to the role of fat boys hanging out at the back. This leaves two options; take regular generals and fight a war of maneuver, or try a frontal assault with irregular fast blades. The Khmers have lots of tough auxillia superior, but I figured not having to follow up would give Siamese regular guards an edge, so my first attempt at an army list featured regular generals, and all eighteen permitted regular fast blades. This yielded a very small army though, and with a list stipulation that there can only be six guards per command, the three commands all came out quite similar, and not really looking like they'd make good use of a regular structure.

So for the actual game I decided to go for the blunt force trauma approach with massed irregular blades charging straight up the middle. A command of auxillia and Ps(S) would protect one flank, and the C in C the other, the latter also having some blades and some light troops. The fat boys were split between the two flank commands to disused any Khmer cavalry from stealing round the ends.

Actually I didn't think such an obvious plan would work on an open field, but if it could be sprung with an element of surprise, there might be a chance of overwhelming the Khmer centre while other troops were out of position, and before reserves could be brought up. My plan then was to ambush as many of the blades as possible in a central position, let the Khmer come to me, then spring out in a mad impetuous rush.

Initial Deployment
 Sadly the terrain didn't fall as I'd intended, my side of the table being an open plain, with the only useful terrain being a wooded hill on the far right. Wayne's side of the table was by contrast, replete with all sorts of useful hidey holes, so much so in fact that he forgot that, as the attacker, he was only allowed one ambush. Not wanting to reveal my hand too early, I therefore decided to delay the main blade command, while carefully deploying the other two commands to leave a big enough gap for it to come on. The C in C command went on the left where his extra pip would help protecting the open flank, and the light command was set well back on the right, in the hope that any assault on it would be delayed by the need to clear the wooded hill where four Ps(S) handgunners waited in ambush.

The battle unfolds
Khmer elephants redeploy from left to right
 With two widely separated  commands and many troops obviously absent, I expected Wayne to attack me pretty aggresively, however his center and left stayed put pretty much, while he shuffled his elephants across to his right to face of the few blades he could see. Meanwhile his CinC on his right advanced rapidly around my left flank. When my first pip rolls gave a one and a two for the on table commands, I figured it was going to be one of those days.

Khmer C in C in chariot
 Over the next bounds Wayne continued lining up his elephants, and pushed his CinC and column of auxillia further round my flank, encircling but being strangely reluctant to close. The general and a couple of blades made a half-hearted adavance from the center, but otherwise this stayed put. I split my C in C's command to face off the outflankers, while holding the rest of the command.

Didn't expect that!





Seeing his left was weak, and wanting to sap pips from the elephants that had switched flanks, I advanced tentatively with my right, and moved my handgunners out of ambush to investigate what was in the wood on Wayne's left. As they advanced towards it, five Khmer cavalry elements sprang out and attempted to run them down, but the lead psiloi outrolled the opposing cavalry 6 - 1 twice in a row to push it back into the wood. Eventually the cavalry prevailed, killing three of the four psiloi, while one made it into the wood and beat up several elements of Ps(I). Trying desperately to command his elephants on one flank, and his cavalry from the other, the commander of the Khmer left spent most of the battle camped in the center circle.

Eventually Wayne got everything arranged to his liking on his right, and began closing in on my left, but then at long last (bound 6) my central command arrived. The general and some psiloi were detached to shore up the left against the impending elephant attack, while 20 elements of blades stormed up the center.

Reinforcements finally arrive
Siamese blades about to crash into Khmer center
Meanwhile on my right, I'd moved up my auxillia and elephants to apply pressure. I foolishly allowed the Khmer bolt shooter a couple of shots on the general, but fortunately he survived, and my foot closed in and killed it, precipitating a fight there. Khmer quality and numbers were beginning to give them the edge, when my center command arrived, and quickly carved up the disorganized Khmers, while my right rallied killing two more elements with successive 6-1 rolls, effectively crushing that end of the Khmer line.

Khmer general in a bit of a pickle
On the left I managed to fend of the outflankers, while putting together enough of a reception commitee to stall Wayne's elephant attack. The later then came under heavy pressure as my center stormed past their exposed flank, and detached a few elements to turn it. Another unlucky roll killed an elephant leaving a gap that allowed the Khmer central general to be outflanked and killed,  and my El(S) C in C attacked another Khmer El(O) killing it and the one behind, leaving only some mopping up needed to complete the battle.


So was nice to get a win with my first attempt at Siamese. I do think Wayne let me off the hook a bit though by doing too much maneuvering on my left, and not pressing the attack quickly before my center arrived. I definitely had much the better of the combat dice though, as on another day the Khmer cavalry would have swept away my psiloi, and the artillery would have killed at least one elephant general. OTOH maybe they owed me for the unfavorable terrain, and long delay in my central command arriving.




Monday, 17 September 2012

Siamese Short-time Hospitality


The Burmese pass through the Kingdom of Ayutthaya.


The Pre-Amble
After our last disaster I had a modified plan which comes in several parts.
*  We (the models and I) are persevering with using regular commands and as many regular troops as possible to out manoeuvre the irregular enemy.  Thus we hoped to avoid having a ElS on ElS slogging match.
*  We are taking impetuous blades to hunt, on a aim and release basis, enemy foot as the blade are the local elite foot.  Being in groups of eight they can be put in ambush to hold their impetuous nature until required.
*  We have psiloi, including superior, plus the auxillia to run interference against the Burmese elephants looking to tie them up rather than take risks of death by attempting to destroy them.  That will be done with ‘flank-locks’.
*  Terrain is important in the above.  We will look to keep terrain away from the Burmese and on our side so they have nowhere to hide inferior troops and protect their flanks while we’ll obtain ambush positions for ourselves. 

Simple plans, maybe, but sure to be modified on the day once the battlefield and enemy dispositions are known.  Once contact is made then it’s no doubt they’ll be discarded!!

[Please note that Burmese Bob has posted a splendid rendition of this battle on this blog titled “The General Who Couldn't Afford An Elephant” so this is just a shorter perspective from the other side.]

The Game
Last night* the Burmese hordes invaded.  The terrain didn’t get set according to the plans with Bob having to discard his river (brought to avoid using area terrain?) and of my three ambush points, one was lost to Bob’s table edge** and the other two were very wide and unlikely to be of much use.  We used them anyway and one came into play but too late to do the required damage. 

With Bob having a split deployment zone my CinC, with high PiPs, and the elephants were placed centre and away from the front so that he could manoeuvre his regular troops either way to do the damage.  The elephants were to create a flank threat to any Burmese general advance.  Ambushes were to be sprung on passing enemy if I could draw then in and therefore we were to hold our line to receive the Burmese advance with only the CinC advancing.

Deployment Plans
Well the Burmese advanced alright.  A massive wave swept forward and threatened to swamp us from the word “go”.  They clearly had business to attend to much closer to the Mekong away past our rear.

We attempted to cut the Burmese in half and draw them as close as possible to the left hand ambush.

Their elephants are in fear of a lone ArtI plus, maybe, also of our elephants to their flank.  They stall.
“We are going to be needing that ambush any time now!!”
A great slogging match develops where we aren’t going to hold out in the long run with some unfavourable matchups (Bd on Ax, Bw on Ps) and being outnumbered.  The CinC gets bogged down with random Burmese running interference.

There is some elephant on elephant combats with foot running around the edges.  Casualties mount on both sides.  Burmese CinC disheartens, Siamese CinC gets dangerously close as well after a ElO manages to block our own foot into a bad situation.

Ambushes are launched.  The left one makes contact and starts to chew its way through the Burmese foot.  Unfortunately an impoverished Burmese general (on CvO instead of ElS) uses longer movement, tricky repulse outcomes and a mud covered SH to escape it’s BdF assailant and get behind the Siamese line. 
“Left wing looking good now – just one small issue that's about to go seriously bad ......”
Having broken free of his pursers the low class Burmese general turns and fatally rear ends a combat engaged Siamese ElS general.  In the same bound the Siamese elephant corps is decimated by a PiP flood induced series of hard flanks.  The Siamese break and flee the field.

The Burmese have now passed through the Kingdom of Ayutthaya and were last seen heading eastward towards the Mekong .......

A Note
To clarify Bob’s blog’s comment about artillery target selection.  I hadn’t forgotten per se, initially I was forced to continually engage the interspersed rBdF in front of his iElS CinC because the general was actually out of range.  Not by much but having measured it I knew it was enough that I couldn’t justify it.  Maybe in the end-game when the CinC moved I may have missed one opportunity but I think he was usually combat engaged.

The After-Match Round-Up
I don’t like playing the Siamese much.  It’s frustrating.  And as I’m buried in the history, I want to play the strong versions, not the average, bland, “could be any nation” ElO & Ax versions.  But the strong versions are difficult to get workable, remarkably small for an irregular troop army due to super-expensive but required rElS generals plus (semi-)compulsory ElS and high warrior minimums.  To make it work in the local environment it needs to also maximise its regular troops (in my opinion anyway)

But it’s the wife’s (rWfF***) home team, I’m largely responsible for the list (see no special pleadings – I can’t win with it!!), Bob likes the historical match up with his Burmese and now it’s a damn challenge to overcome my generalship deficiencies and finally win with it.

So it’s a love/hate relationship which means I’ll keep playing with it, I suppose. 

A Further Note
Bob Forgetting the Axioms (or Suicide by Elephant)
 See the 14 August Post.  The axiom is “don’t stand infront of the guns or behind the elephants” for obvious reasons.  So how does Bob deploy??
Spot the Dubious Deployment
One slip of the draw rope, one elephant shot in the rear thus one artillery piece turned to splintered matchsticks in the ensuing stampede.  I really laughed when I say this and insisted on the photo.  Of course it was a non-event, the artillery piece never moved nor fired and the elephant charged off with the Burmese masses to die elsewhere on the field.

The Irrelevant(?) Stuff
* = Not quite.  While I wrote the 90% of this the morning after, my fantasy world (the one with wives, employment, house construction and assorted responsibilities) got in the way of my real world (the one with DBMM games, models and terrain construction) and delayed me for almost a week before I could match up the photos.  Of course in the interim Bob’s done an outstanding job of detailing the game.

** = Having lost the terrain piece (a Wooded Hill) to the dice roll it was of course placed in the most annoying place, centre of his deployment zone cutting it in half.  The elongated WH was placed end-on rather than laterally as I’d have used it on any other edge to provide ambush launching stations. 

In our Kushan/Parthian/Aramenian/Steppe encounters Bob is often annoyed by a stray (diced to his side) marsh messing up the centre of his deployment zone.  The early terrain choices are usually always usable on any side except the opponent’s long side when they are used as an annoyance.

*** = Old story.  See 24 July post for the details.

The General Who Counldn't Afford An Elephant

Well there was a slight hiatus in the gaming routine due to sickness and schedule changes, but play resumed shortly after teatime last Wednesday. After the recent visit by the Siamese to Burma, the former kindly agreed to play host, and let my Burmese invade them. We agreed that the the year was 1962 * .

I always enjoy the Burmese vs Siamese fights, they tend to be fairly straightforward affairs without too much maneuvering, and are often very close games. They're also generally have lots of flavor with elephants clashing amid hordes of expendable foot. The fact that the Burmese always seem to shade the games, sometimes by the odd half ME does nothing to diminish my enjoyment.

I elected to invade in the wet season (as they wouldn't expect that) which meant selecting spring in DBMM although in SE Asia that's the hot season and the rainy is.. well now. Anyway it appeared that the rains came late in 1962 since the river I had elected to invade along was nowhere to be found. They did arrive shortly before the battle though, giving us mud which affected all of one combat roll. Otherwise the terrain was a wooded hill cutting my deployment area in two, and a wood on Wayne's right, and a scrubby hill to his left.

Deployment

I didn't have much of a plan for the battle (selecting a river for my terrain was just an attempt to bluff Wayne that I did), so I decided to line up my elephants to the right of the hill and charge. The command to the left of the hill would hide behind its barricades and defend, but the good troops in it were formed into a flying column to go elsewhere if Wayne tried to ignore it. However as the defender Wayne deployed first, and seeing his set up I placed my guard blades between the elephants of the center and right hand commands, as there were some juicy auxillia standing in the open waiting to be beaten up. My rightmost command was lead by a third cousin of a minor wife who was so much of a nobody, he couldn't even afford an elephant like a proper general, and was instead classified as Cv(O).

Deploy not in front of the artillery, nor behind the elephants. Hmm...

Wayne deployed with a big column of elephants in the center opposite the wooded hill, which were accompanied by foot guards (regular blade F) and the CinC. On his right (my left) was a small command with a cannon, a general, and a couple of guards. It wasn't too hard to guess that there were more of them lurking in the woods nearby. On the other wing was another cannon. some auxillia and hand gunners (Ps(S)) (How come the Siamese can have 4 of these while the Burmese only get 2) and not much else besides an elephant general.

Siamese advance their centre, Burmese advance their right
On the first move, Wayne's central column advanced and the elephant general and guards from his right advanced to support them. His army was obviously missing quite a few troops, but I didn't worry too much about where they might be, and just pushed my right two commands forwards as fast as possible. It wasn't long before we came to blows all the way along the line right of the hill with Wayne charging in first with some elephants from his center and the hand gunners from his right. His initial hit went well, killing two elephants quickly (one from the center and one from the right), but I got lucky when one of his elephants attacking the head of a column of auxilla that had come off the hill, was recoiled. This allowed me to move elements out of the column to flank lock a couple of his guards and level the score. This attack also pretty much blunted his central thrust as his CinC turned 90 degrees toexact some revenge, relieving the pressure on my left.

Although I'd lost two elephants already, the situation was looking good for me at this point. The center was pretty even, there were only a handful of elements attacking my left. and Wayne's line of psiloi and auxillia on the right was pretty thin, and looking like it would be outflanked too. At this point though. he unleashed his ambushes. On my left 8 irregular blade F stormed impetuously out of the woods, and on the right a similar force did the same from behind the hill. The force on the left was no surprise and wouldn't arrive in time to affect the outcome, but the force on the right was a diiferent matter as it would quickly crash into my deep columns of Ax(O) and Bw(I), which would be unlikely to end well for me.


Ambush!!!
But the man on a horse has a plan

 Now up until this point, the minor wife's third cousin (who had been studying some Parthian battle manuals) was hanging out at the back of the infantry column as close to the table edge as possible. Seeing that with his general already engaged, Wayne would struggle to find pips to turn any of his impetus horde round, he stepped out to the flank and advanced boldly behind then, while my foot stepped up make sure all of Waynes troops behind my SG were ZOCed. On his next turn Wayne did find the 3 pips to move his one free element up and attack my SG in the flank, and forcing him to turn. However, the latter won the combat and elected not to purse. In my bound he moved backwards up the muddy scrubby hill. While I would get a -1 for the rough terrain, Wayne would get a -1 for attacking up the muddy slope, increasing my chances of a kill if I won the combat, but more importantly, if I lost it, allowing me to repulse right along the rear of his line.

Confused Fighting in the center
 Meanwhile in the center, the fight had broken up with lots flank and rear attacks. In one bound I was able to kill two elephants with rear attacks, but failed to kill another which I'd hard flanked. Wayne demonstrated the principle that he who attacks from the rear, shall himself he attacked from the rear, and downed another of my pachyderms, demoralizing my central command. Luckily my CinC was able to resume the attack on the previosuly hard flanked elephant, and return the favor. Both centres were now close to breaking, but I had a bunch of 1/2 ME Auxillia in the fight, which meant Wayne needed to kill more elements than I did to win, so I was able to survive his turn with my center half an element off breaking. Wayne also forgot that artillery can choose their targets and neglected to fire his cannon at my C in C ( I do feel a little bit bad for not pointing this out at the time).

The final bound
So my center would collapse if breathed on, and my right was being carved up by an impetuous horde of Siamese men with big choppers. Luckily Wayne's center was no better off, and the man on the horse had managed to (obviously on purpose) lose his combat on the muddy hill, and was now standing close to the rear of Wayne's elephant general who was distracted by the huge column of Burmese levy archers he was busy stomping through. He made the obvious move, and in the middle I had enough pips to move an elephant into one of Wayne's blades, and move up my CinC to attack the sole Siamese elephant (O) next to it. As it happened, the CinC rolled well killing the elephant (O) and moving up to help dispatch the blade too, and break the Siamese center. The only thing that could spoil things now would be Wayne's elephant (S) C in C killing the demoralized auxillia he was fighting, and breaking my center too. Luckily we held on, and the man on the horse got the job done on the right flank, breaking the Siamese army.

Man on a horse is a pain in the butt.
 So another fun and tense game, with Burmese again just coming out ahead. The man on the horse really saved the day, as my center was almost done for, and my right flank wasn't going to hold up too long under the assault of the Siamese swordsmen.

*1962 in the Buddhist calender that starts 543 years before the Gregorian one.

Saturday, 25 August 2012

Pretty Tiered Umbrellas Aren’t Weapons of War


The Siamese pay a fleeting visit to Burma.


Bob’s Burmese, his original 6mm army (mine were Khmer), is really large in elements (not so in ME) and has a reputation for BwI machine-gunners (who needs BwS longbowmen) which have on more than a couple of occasions bought down an entire Khmer elephant line before contact.  It’s major weapons are the compulsory ElS and the swamping effects of masses of inferior foot.  It also gets enough upgrades to regular/’ordinary’ to be useful and against historical enemies can well outnumber everyone with cavalry (albeit mostly clumsy ‘inferior’) so can outflank them.  In SE Asia it’s the flexible, pick-in-mix army of choice.  Being irregular commands only adds to its sheer bulk.

On very rare occasions a game is just not meant to be, and last night’s was one of those.  

I attempted to engage Bob’s Burmese with my Siamese (Ayuthaya Kingdom) after he issued the challenge last week and below you can follow the list of disasters, both natural and self inflicted to see why I shouldn’t have bothered turning up.

#1)
SE Asian armies all have elephants as prime impact troops.  To take non-ElS up against ElS is suicide (done that several time with the Khmer too) so I needed a ElS version of the Siamese plus the BdF to stand any chance of cutting through the masses of foot.  The only point of difference when you are going to be noticeably smaller than the enemy is a regular command structure and as many regular troops as possible.  Regular ElS generals are super-expensive!!  And then I like four commands. 

The new (haven’t used the Siamese for a while, since the “Elephant Too Far” battle) very experimental Order of Battle was a compromise in all directions and a daft idea.  Four commands, only two regular, plus one an ally, at 21 ½ ME the CinC was all regular troops plus psiloi and El), the regular sub-general at 21ME (iBdF), and two at 12ME, one a sub-general that could ambush in its entirerity, and an ally.  All commands too small and fragile (and some elephants downgraded to ‘ordinary’) and I knew I’d need to use terrain to make this work by keeping his mounted at bay and narrowing the frontage.

There will be a ritual burning of the OoB today.  This list was self-inflicted stupidity.

#2)
Even with lower aggression I invade.  The required terrain selection quantities are lowered.
Bob minimises his terrain selection numbers further reducing the terrain count (and I feared Yuan ally approaching but he later mentioned his army date excludes them).

#3)
Terrain falls badly.  Only one piece on my side and it’s a long wooded hill in my left flank.  Despite it being blatantly obvious I decide to ambush an entire command from here.

#4)
I decisively out dice Bob on deployment.  As invader I now deploy first.  With no options on a basically flat open field ALL surprise is lost.

#5)
I’d totally forgotten the Burmese have TF and Bob’s uses it regularly.  My impetuous iBdF are left aimed directly at the TF manned by iBwI because I’d deployed first.  There is an inexplicable gap in the TF’s centre with an ArtI in place.

Also Bob has significant cavalry, to my nil, and they are on his left flank (my right) and have a unchallenged path into the rear of my biggest command or my army as a whole.

I tell you "There are twice as many Burmese as there are Siamese".  And my position is rubbish.
I wish I had someone other than myself to blame.
#6)
I allocate coloured dice to each command and use them as irregular totally forgetting two were regular.  In doing so I transposed a 6 with a 1.  Doh! 

#7)
Death by stupidity - and a 1-6 roll!!
Having bought the maximum two ArtI myself I had placed a lone iBdF with one to meet the compulsory ‘deploy in groups’ rule with him going impetuously back to the rest of the command in the first couple of moves.  By coincidence it ends up facing the Burmese ArtI without the TF.

I double move it to get close as possible and to take a cheap shot in a later bound.  No problem, ArtI range is 240p.  Not so says Bob, its 320p and you’re in range (of course he’s correct, but who remembers these things when there’s not been a ArtI fired in anger for a year or two).

So it’s bound one and we have an unintended engagement already.  The blade DIES on a 1-6!!

#8)
Having now realised I have two regular commands to use by allocation I roll my second bounds PiPs as 1-1-1-2 and the 2 belongs to the command entirely in ambush on the flank Bob’s is avoiding due to a scary looking wooded hill.

So that’s basically decision made, the massed iBdF, comprising the biggest command (but only 21ME!!) is going impetuously into the bow defended TF, on an angle.  Having seen the Rus spear do a similar thing I know it’s a slow but ultimately possible task.  If it is achieved it would seriously damage the Burmese and cut them in half.

#9)
That's as close as we got.
The blades were mostly double ranked and a couple got to combat (no wins but all recoils not losses) but the bows did the damage (my dice were rubbish – by this point I commented I’d thrown more 1s that all other numbers combined!!) – the command disheartened, lost its impetuous status and stood there to be broken by another bound of bowfire.

I had lost my biggest command without inflicting a single casualty on Bob.  Very clearly game OVER – in theory anyway.

The story unfolds further...
At this point Bob goes conservative to see if he can win without taking any casualties at all. 

The soon-to-break command would leave a big hole - desperate measures under way.
I had managed to get the CinC with his rBdF guards (free PiPs) over to the right to cover the incoming cavalry with help from the (now broken) sub general and his two guards.  It neutralised that threat for the length of the game but was always only going to be a holding pattern only.
Having halted the Burmese cavalry the CinC and elephants are too broken up and surrounded and are about to get swamped and be added to the casualties that break army.
Ambushers come off the (sparsely) wooded hill. 
On my left I released the ambush so it could cover the open space and co-ordinate with the ally command (remember both are just 12ME commands – fragile) to try and hassle Bob’s single (CinC’s) command on this side. 

I did make a fight of it on the left, disheartening the opposing command taking out a few elements and 3 ElS using my ElO and BdF.  However Bob’s few rBdF were close enough and quick enough to fill gaps and his CinC got actively involved and we ran out of punch.

Ambushing the Ambushers.
A funny moment occurred when my ambushing command, having appeared and charged across the open ground was itself ambushed from its outside by a group of AxO from behind the crest of a RH that was on the table edge.  
Luckily we were far enough away that we had time to align a couple of our BdF to deal with them.

What was going to be our shortest game ever did eventually play out to normal length and it was still great fun (I did laugh a lot – so as not to cry?!?) as usual but the result was always a foregone conclusion.  

Burmese elephant buttocks - all but the CinC (right)
failed to survive the battle. 
Once the big command was destroyed I was just plugging gaps, getting broken up and awaiting the bound where low PiPs would see me surrounded and squashed.  It took longer than expected before it happened and in the meantime I did some damage but eventually it occurred.  

The result at 5-20 was respectable in the end considering 0-25 after 3 bounds was almost a certainty.

My Siamese were originally morphed out of the Khmer but I added a Thai elephant corps of 6mm conversions where I added polearms and weapon racks to the elephants plus the correctly shaped and coloured multi-tiered command umbrellas. 

Modifying 6mm isn’t easy but the perfectionist in me said that you can’t use Khmer elephants for Thai when they are clearly so visibly different.  I made a few for Bob as well to use in his general elements as the research show that Burmese and Thai generals were almost identical.  Before any re-published Book 3 arrives I hope we can revisit the Burmese list with some improvements on the details. 


But as I discovered, having correctly attired elements adds absolutely nothing to their fighting ability.  Nor to the commanders rational thought processes!!  Back to the drawing board today.