"Average Joe Breton is a-spinning in his grave."
Pre-PREAMBLE
Despite the
work front being indecently busy, Bob and I have maintained our weekly gaming
routine, while it’s been the army painting and terrain building that came to a
standstill. The blog has also been
unloved for far too long as well.
Additionally
some eye sight issues kept me fearful of attempting to complete the massive
Rhus and Viking painting task (in 6mm it’s a huge number of figures). We had been waiting for the oft delayed Baccus
Crusader ranges to become available as that was our next chosen era from which
to add a few armies to the our respective stables but after another delay
announcement I felt I needed something softer than the Rhus/Viking monster to
tackle to keep the painting skills current.
Despite their
absence from the blog the Rhus have had numerous outings in their basic form
with the Pecheneg ally.
The Rhus - a huge figure count - do exist. |
Next I spent
quite a while playing with a morphed (read mis-represented) set of Kushan style
figures used to represent the Jurchen, a four regular command army with a
mixture of rCvS/O, iLhS, iKnF lead by rKnF generals. Fighting mainly against steppe or otherwise
generally mounted armies these produced a series of seat-of-the-pants, win or
lose on the last roll of dice type of games which again failed to make the blog
due to the above mentioned constraints.
I agree that, as commented on by others, a regular four regular command army is the crack cocaine of ancient wargaming.
I
like the army so much that I’ve done the figure count and it will go with our
next order to Baccus although there will be a bit of conversion work to make it
from their ranges, but in the small scale the details of harness style and
bowcase shape/location are usually irrelevant.
PREAMBLE
Like the Rhus,
which only got painted into existence because I had wanted such an army for
more than a decade and couldn’t face purchasing & painting that volume of
lead in the 25mm we played in the old country, my new ‘soft’ painting project
was another one I’d wanted to do for at least as long. I had even started it in 25mm, using cast off
GW LoTR Rhohirim figures bought super-cheap on the eBay equivalents, a year
before departing for the Land of Smiles.
So, I’ve just
got the Bretons ready to grace a table. Bretons, pure
“O” ordinariness from start to finish.
Well, not quite, it’s list has six PsS and is the only
foot other than HdO, and its allies can have iBdI, iKnF and iSpI. But I always
saw it as a test of generalship skill – no “S”*, no “QKs”* and for better or
worse, no impetuosity.
It was the
pure ordinariness of it that was always its attraction. We are a mad bunch at times, aren’t we??
TACTICS
Having no QK’s and being (almost) all light horse and cavalry it’s reasonably
resilient but never going to make holes in the opposing battle lines. So it’s all about out-flanking, getting into
the rear and flank locking enemy elements.
To do that you need to manoeuvre on one hand and hold the enemy in place
on the other, for which the Lh and Cv would be assigned respectively.
The Cv are in
danger from Kn and CvS but otherwise should be able to hold most other enemy if
played conservatively and their line is maintained but to which a few gap
fillers will be needed occasionally. The
Lh will have to be aware of the great Lh vs Lh lottery but otherwise should
only be required to strike except when circumstances are favourable.
The big issue
is going to be PiPs. With only three
commands and a lot of non-impetuous mounted filling out those commands they are
going to have to stay in large (immobile) blocks or only a portion of each
command is going to be directable. That
created the idea of having two of the commands structured so that you engaged
with only about half of the command while the other part stood and watched from
the sidelines until it was their turn. I
felt you couldn’t engage with all of the command because you are very soon it’s
going to get a low PiP roll and get caught badly out of position.
Fight by groups in waves. |
The third
command is the annoy the enemy and run through gaps 16ME, general plus 10 LH
elements command that we’ve developed in most of our steppe style armies**.
Low aggression
at 1 should allow for many home battles and using the terrain, especially hills
and similar to provide ambush options will be very important. But all must be done to prevent DGo on the
flanks as that will damage the chances of the essential out-flanking and getting
into the rear tactic that is so important to this army.
One last
point, I maximised the peasant hordes (HdO of course) as they are the cheapest
ME in existence and will fill a lot of table space and force the enemy to go
really wide or spend significant time chewing their way through them. The only other foot option is the 6 elements of
PsS so the Hd may also double as terrain holders as there are no other choices
if this is required.
So the final
plan is:-
1) Play at home and use non-difficult terrain to
give combat advantage and ambush options.
2) Fight in waves with commands engaging
with only part of their troops at any given time. The stationary portions act as march blockers
and overlap threats. Portions that have
done their job can be abandoned to be annoying blockers as being non-impetuous
they will just stand around.
3) Keep the generals central and out of
conflicts as they will be needed to control the second/third waves.
4) Use the massed hordes in a stationary
capacity to block table area, funnel enemy movement or to just take ages to die
and hold up the enemy.
5) With no QK options* avoid frontal clashes unless by cavalry with the purpose of stalling or
holding the enemy in place while the light horse use rear attacks and
hard-flank attacks to destroy the enemy from their wings inward.
PRE GAME
The army at least
looks good. The Rhus looked boring but
these are more colourful and I am really happy with the visual effect I got and
they feel ‘right’.
There is colour, bulk, variation and even the bases worked with the new style experiment. |
A few foot elements to play in the rough. |
Then the
pre-game trash talk by email started and Bob got fixated on the photo
mis-colouring that gave several of the horsemen a pink tinge despite there
being not a drop of pink anywhere. As I
suddenly realised I was short the PsS elements I then did paint one figure in a
pink tunic just to satisfy Bob. (Thank
goodness for a lead mountain which could produce 5 elements of suitable javelin
armed psiloi).
Meet Bob Breton, only man with an excuse for a pink tunic. |
Despite my
confidence Bob just laughed at all my talking up the benefits of massed
ordinariness. He chose to avoid Kn based
or steppe (S mounted) armies and bought his Burmese. These Burmese have a long and distinguished history
of beating up most of my armies.
There was one
secret weapon in play, an ally option I had prepared in total secret and
carefully never mentioned even once.
GAME NIGHT DEBUT
The new models
were so excited with their first outing they forgot the home advantage terrain
plan and invaded Burma instead.
The table
quickly filled with unfavourable terrain as Bob put his efforts into blocking
up both flanks, selecting one as his additional numbered side and using a
placeable BuA for the other. I did get a
couple of favourable GHs on my side but the out-flanking options were
effectively lost before a single element hit the table.
After
deployment, which I did first having doubled the defenders dice, I made a late discovery
- mounted can’t pass though Hd’s – doh, that’s a minor deployment error and
something I’d missed in the tactics planning stage.
The only
positive was that I’d managed to get the totally unmentioned Frankish ally
(half a dozen iKnF) in ambush behind a hill.
Bob was expecting my Vikings as allies only and didn’t realise I even had
another ally option and the models were painted in total secret. Even when I laid out only three commands they
were wide enough for him to accept it was the total army (we rarely AP count). Massed hordes sometimes has that effect
especially as the army has quite a high element count anyway.
Bob’s posting
has described the battle well (the spelling errors not withstanding) and
include my own comments (with spelling issues too). So I don’t have
much to add. Read his post "The Bretons Are Coming" for the games flow and some pictures.
The invasion
and terrain layout was most unfavourable and ruined a good plan before we
started. The only option I saw was to concentrate
troops from three command on Bob’s right (my left) where there was inferior and
outnumbered Burmese troops facing our ordinariness and where my Cv could get
QKs on half a dozen bow element. It was
the only option to punch through the line to get opportunities for our required
rear attacks.
"No where to go but straight at the weakest point at the head of the big red arrow. My superior "O-ness" against the inferior and out numbered Burmese in a line without backup options"
So I attempted
it. We were a bit unlucky in the combats
and it didn’t come off.
The Franks were
a good looking disappointment. I may
have released them a move too soon but as they needed a wheel in their charge I
decided I needed the 5PiPs they had that bound rather than risk lower PiPs in a
later bound. To have them ‘shatter’
without inflicting a single casualty against BwI was so frustrating.
The shame - that overlapped inferior Cv killed my "O" Cv general. |
Of course these
are Bob’s machine gun/longbow armed “elite” peasant levy inferior bowmen which
have been the bane of my life for years.
They can gun down an entire Khmer elephant corps before contact, or
anything else I tried to use against them.
They are so good I built my own entire bow army (Arabo-Aramenian) to
emulate them from my side of the table.
In my hands bowmen just get run down – so I gave up on bows again – but still
don’t have an answer as to why these Burmese iBwI are so damn good.
But next week
we might be a bit less ambition is our travels and only go as far as the
steppes or the Tarim Basin***. Our plans might get a full and genuine testing.
NOTES
* = Well there are 6 PsS in the list and I use 5 of them but its so few as to be irrelevant. For QKs maybe my mounted can in some cases deal this way to Ps and Bw.
** = During our
past battles with steppe/pseudo steppe armies Bob and I have developed a Lh
command of general, ten elements plus two baggage making a 16ME command. These have the highest dishearten point (a
disheartened Lh command is as good as dead) for minimum points and we have
found that in commands any bigger some elements get unmoved, caught and killed
anyway.
*** = It's been suggested that Bob might play Juan-juan or CATs next week.
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