The Parthians arrived in summer when the days are long and the nights are short, meaning flank marches are more likely to arrive on time. Initially. it looked like battle would commence about an hour before noon, but Veletri the Valiant delayed by about three hours to give his flank marches even more time to get behind the enemy.
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The Parthians had brought a Galatian ally of mostly warband, but with some cavalry. The warband deployed away from the town opposite those bowmen unprotected by the wall. Their mission was to blow away those bow and then roll up the enemy behind the wall. Unfortunately, some had to start in the dunes near the centre of the table, which would have a series of repercussions.
Meanwhile, a mass of Parthian light horse would protect the warbands' flank and discourage the Nabateans behind the wall from jumping over it. Then further back, the massed ranks of cataphracts would come slowly forwards until the flank marches arrived and be the anvil against which the Nabateans would be smote.
The Galatians had a bit of trouble getting out of the dunes - just enough to use all their PIPs and prevent their cavalry from advancing for a couple of bounds, which also gave the bow to their front time to move out of their way and the reserve Nabatean knights to fill the gap. However, the Parthian left flank command threw a five on the first turn, so although they were still some way from supporting the Galatians, they were able to quickly come on to the Nabateans rear in the second bound.
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On the other flank, the Nabatean advance showed up the Parthian cataphract line to be one deep, their stratagem of stirring up dust to make it look like there were more being uncovered. With the weight of numbers now in the Nabatean favour, things looked dicey for the Parthians. Undeterred, Veletri diverted increasing numbers of cataphracts to the fight on the hill, wondering all the time when his troops marching around on that flank would arrive. He even became involved himself at the far end as both sides tried to outflank each other. This in turn encouraged some Nabatean bowmen to leave their defences and advance on the hill in Veletri's rear. It was a do-or-die move - either kill Veletri and take the field, or die trying.
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had irrevocably changed in favour of the Parthians. Shortly after, the do-or-die bow died at the hands of Veletri and another cataphract, effectively ending the battle.
The main Nabatean command had already suffered heavily against the Galatians warbands and further against the Galatian cavalry; thus, the loss of four bow elements was enough to dishearten it. The knock-on disheartened their light horse on the hill, so with only one fully functioning command, Wayne was ready to concede. His PIP dice were like-minded and came up with 2, 1 and 1. With his third general in combat, that effectively meant he could not move and the battle was over.
This win was undoubtedly down to the Galatian ally. Their ability to take casualties yet remain effective was the key in their fight against the Nabatean knights, and it was they who did most damage against the huge Nabatean main command. The Parthain main command was constantly under pressure as it had to send light horse to protect the warbands' flank, keep the camels in the dunes and engage the enemy light horse on the hill. It was also very fortunate to have the Galatain cavalry around to deal with the ambush from the fortified town. Ultimately though, the deployment of two flank marches proved successful with one getting into the rear of the Nabatean line and their baggage.
Final result: Parthians 23, Nabateans 2.
Bold plan well executed. Pics come out really nice too.
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