"How to surround - Come from all points of the compass"
An alternative view to the battle report "Surrounded" here.
The Petra(shop) Boys have their first shot at
the “top table” tonight but need to invade Btobemy I in Damascus, a task they
are not suited for and a repeat of two games ago which ended in defeat. A record emulated last week as well so
confidence is not high.
The Ptolemies are a moving mass (okay, quite
small mass) of unstoppable (from my perspective) pikes, superior auxilia and
single wedged knights plus some light troops and maybe an elephant or two. Frontally, without us hiding behind the stone
walls we would be stream rollered in short order. So should we just build more stone
walls?? No way!! Let’s do the opposite and lower the wall
count and do the things that are so unpredictable as to be ..................
well, outright mad.
So how to halt pikes without walls? Psiloi – the Aramaeans can bring the many
compulsory bowmen as skirmishing psiloi bowmen which will delay the pikes out
of the battle if used well and in co-operation with terrain and cavalry to
protect them from the auxilia. This frees
up quite a number of APs (resource points used to calculate an armies
efficiency, we play to 400AP) to use on the other mad idea. We’ll bring an ally of, and our own (almost
never used) maximum, of fast light horse so that we can get around the smaller
enemy mass and pick at him from all angles.
But wait, there’s more!!
I have years and years of history of flank
marches that fail to arrive, having stopped using them in the old country
because they just hate me. On the few
occasions I’ve tried them here in BKK they have, true to form, failed to
arrive. Hence I never use them and Bob
knows it.
So tonight I’ll use two!! Each a fast light horse command to attack
from the rear, one being a sub-general using the top PiP rating to give plenty
of scope for action. Last week Anthony
stole my thunder and used the recently discovered (well, for me anyway) concept
of using the delayed battle stratagem to maximise the odds of arrival, the very
trick I had been agonising over for days, calculating the odds of a mix of sub
or ally generals and with or without the delay and if adding an exaggerated
size stratagem would mask the plan or not.
But tonight well find out if it works for me
(like it worked for Anthony last week). Part
two to be written at a later date.
Desperate situations call for drastic means!!
Post Battle Survivors Tell the Tale
(while dining on elephants steaks courtesy of
two elements of Ptolemic pachyderms)
We couldn’t quite find the battle field we
desired (due to terrain generation vagaries) but we weren’t too unhappy with
what we got. Even though one side was a
bit restricted for entry points we put out both flank marches so only had two
commands on table.
Deployment was defensive with defended dunes on
the left and plenty of psiloi in the open in the centre to act as pike
delayers. As expected Bob’s pikes were
front and centre although angled a bit and he was offset to his left (my right)
with most of his support troops. Two inferior
elephants were almost on his base edge so far away that they looked like they
had no interest in getting involved while his knights in wedge formation were
on the other flank also way back in reserve mode. These two rather strange deployments plus no
4th command set my mind racing looking for a cunning plan. I went ahead and called delayed battle,
worrying that it might give my plan away.
Imagine my surprise when my Skythian flank
march made its appearance on only the second bound!! Things were looking better although it would
be a tight squeeze to get on between the terrain and I’d have to deal with the
knights almost immediately which would mean swamping them with numbers. To this end I went in column around the
terrain, accepted that Bob would get first charge (depending on his PiPs) but
would then be in position to hard flank elements and move around into the rear
of the knights.
Bob, unlike me remembered that light horse flee
from knight, so pick only a single fight head on with the column. When you have a fast light horse general the
best place to keep him alive is at the rear of the formation so they are safe
from the light horse lottery effect combats.
So that’s where my Skythian was properly positioned. Until the column fled with (ahead of) the element
that was beaten and the last element, the general, fell off the edge of the
world/table and was lost!!
The stinkiest
piece of smelly cheese we’ve seen out here for a long while!!
Being a small command and with the general’s
loss having such a big effect they didn’t stay much longer and apart from one
knight destroying half of the Ptolemies baggage they did no damage.
In the centre of the table I was just mucking
around and stalling for time and slowing pushing the psiloi across to intercept
the pike blocks. Maybe I was too
reckless with the light horse here and took casualties for nothing in return
although I’d taken risks against the PiP dice that had caught me short a couple
of times. I choose not to mention Bob’s
artillery damaging my exquisite stone walls with such abandon and ease, to say
nothing of killing the elements so easily.
Then the earth shattering news!! Despite my track record almost all flank marches
arriving in subsequent games, this time the second flank march arrives and 19 light
horse march on the table as far as they can almost into contact with the three
cavalry posted by Bob as pickets on my right flank. As this was Bob’s low PiP allocation command
I think Bob was restrained when he said in an even British voice “Oh, this
could be really quite bad, it could”.
Of course it wasn’t. The three cavalry diced they way to survival
too many times and while we split off some horse to catch and dispatch the
elephants (from the rear both times) the flank was only ever a threat rather
than a danger. We took a cheap shot at a
general with hard flank contact via the DH but it didn’t come off either and we
stalled.
The psiloi from two commands of the main force
had come up to put on pressure on Bob’s rescue teams and by turning elements,
maximising no recoils and at times co-ordinating with the light horse were
causing casualties. The psiloi were also
able to push into a gap that had opened in Bob’s line looking to exploit hard
flanks and rear attacks. To prevent this
Btobemy himself (the CinC) was the only available counter so he went stomping
on the peasants and buried himself unsupported and unprotected in the mass of light
troops.
I got in two attacks with double overlaps and hard
flanks in consecutive bounds, needing to roll two-up on the dice to have our
javelins skewer Btobemy (we were PsS to his front not PsO as Bob noted, these
being the flanking elements) but we failed to do it on either occasion. Time was called and we had to resort to book-keeping
to get a campaign game victor.
For all it ended in ultimate failure, I was
very pleased with the way the overall plan had turned an expected mundane
beating into a surprisingly close run thing.
There is something to be said for bizarre plans.