If at first
you can’t win, then try different tactics, if that doesn’t work – CHEAT!! After all, all’s fair in love# and war(games)’ – just don’t lose or get caught.
Not having a
good record over this series of games, I definitely still needed an edge. We had both spent time and effort in trying
to find that small advantage that would break the KnX and LhF world that is
Parthia, in my case without much success.
So it was time to bend the rules of engagement to breaking point (yes,
it was probably cheating) and bring out the big guns.
There is
nothing the KnX (and LhF) hate more than Elephants. So I called on my distant cousins, the Suren from
the eastern most provinces and bought an Indo-Parthian army, on the basis that a) I was desperate b) it’s in the same list and c) it had elephants!!
Bob of course
thought it was cheating**. And it damn
nearly backfired on me - literally!! ***
The plan was
going to be simple. The CinC with
attached elephants was going to be aimed at the opposing CinC and run him down
along with his local KnX support. We
would take a smallish group of KnX along to sweep away enemy LhF and lock up in
combat enemy KnX while the elephants did their work. On the basis that the bulk of the enemy KnX would
stay with their CinC to use his free PiP to help their manoeuvre issues, the
terrain was to be set to give predictability the most likely place for the
enemy CinC to deploy and thus for the elephant corps to target. Additionally we would like the terrain to
provide locations to launch ambushes from.
Such ambushes would supplement the remaining three commands tasks of
just harassing, annoying and blocking the enemy while the heavies did their
job.
So the
elephants were on a seek and destroy mission and the rest was to be just a side
show.
As we all know
plans never survive initial contact with the enemy. The main thrust concept worked but the
sideshow(s) turned far too serious for my liking.
However, at
the risk of spoiling the story, you should know that Bobarsarces (the
unspellable) did indeed spend the entire game running around in circles, hiding
behind his troops and trying to look inconspicuous in the scrubby ground (mainly
juniper bushes) while avoiding the elephant corps that was forever closing in
on him. Apart from one moment, where the
elephants were in serious danger of trampling the wrong CinC (see below), this
idea was a trumpeting success.
As to the rest
of the battle, well that’s a story in itself.
Opening positions. Bob on the left (figures on the table edge behind the scrub are baggage not fighting troops) and Wayne on the right. Super sized command is top left. |
A marsh was
front and centre with a couple of PsO to protect it and some iPkF were on its
left to anchor the bulk of our KnXs’ flank on the marsh as they lined up to the
left towards the orchard on the left wing that ran up to the centre line. In the orchard were eight HdO in ambush. Well back on the left were the Saka all LhF
ally command, positioned to cover the KnX, orchard and any flank march (and be
activated by such in they proved unreliable).
The CinC was right of the marsh with the heavies deployed with a screen
of a few LhF and the last command of Light Horse on the right to cover the heavies
flank and screen any flank march attempted on that wing.
On the right touching
the centre line was a long/lateral gentle hill.
The right command placed its LhO (plus a couple of LhF) forward in
ambush behind this hill either to surprise any enemy LhF outflanking manoeuvre
or as a reserve against a flank march but I left the visible numbers to look
like our standard steppe LhF size command (General+10Lh+2Bg=16ME****) when in
fact it was the full 24ME arrangement.
I was somewhat
surprised to find I was facing only two commands. On my left, as I viewed it, deployed on/in front
of gentle hill was a command of mostly LhF plus a few KnX including the general
in the 22-24ME range (I counted it quickly at 22ME but assumed they were a
couple more elements lurking out of sight).
As it faced my massed KnX and supporting Allies I would have the upper
hand in a straight up fight. I was also deployed
to account for a flank march on this wing and as Bob clearly had some devious
plan in action and there wasn’t much for him to hide entire commands behind terrain
wise it would appear that I was in good shape here. So I was comfortable on that wing.
On the right
(Bob’s left) was the huge 36ME CinC command (I counted it), Bobarsaces himself,
with the mass of KnX and the rest in LhF.
Interesting I thought, against the usual trend with Parthians, he’s
taken way more that the minimal KnX. In
the post action debrief Bob said he expected the sheer size of it to put me off
advancing to engage it as it would be an almost impossible task to break it in
a alike troop type engagement.
Unfortunately, I had a different take on things. I had two commands facing it, with elephants
aimed at the less manoeuvrable KnX, my KnX aimed at juicy LhF targets and a
local superiority in LhF anyway.
Additionally I still had a potential incoming flank march to worry about
on that wing and while the LhO ambush should blunt it if it arrived, I didn’t
intend getting bogged down by having it on my flank. So the orders were passed quickly – we are
all going forward!!
The heavies (from l to r) Cataphracts, elephant, CinC Cataphract, elephant and the LhF screen. |
Opening PiP
dice were very good. In fact, one
interesting feature of this game was the good PiP dice on both sides which
allowed plans and counter-plans to be quite freely available. Except, of course, on the odd occasion where
a sudden shortage of PiPs would cause the most heartache. More of that later.
So we set off
forward on the right wing as fast as we could.
(On the left, in line with the side show only plan and the potential
flank march, we held our position). The
right hand command nearly gave away the ambushes position because in passing
through them, I had to do some quick math and found that the last element
wasn’t going to clear. I though Bob
might have guessed when a single element dropped off the column before going
over the hill but apparently not.
We are coming to get you - and you've nowhere to hide. |
In keeping
with the great PiP supply in the game Bob’s opening PiPs revealed both a
delayed Ally Command (the cataphract hunting, auto-piloted KnF Samaritans) who
entered opposite my massed cataphracts and an impending flank march on my
right, Bob’s left, where they’d enter behind my advancing elephant heavy
brigade. It confirmed my decision to
charge ahead into Bobarsaces and his super-sized command, leaving some of the right
hand command LhF, plus their ambush, to hold up the flank march. At this point I could see three of the four
commands and the quick and nasty math said the imminent flank marching force
wasn’t going to be too big or difficult and given his overload on KnX already
on the table it was probably going to be all LhF, perfect game for my LhO.
So in addition
to getting maximum distance with the Samaritans, using their ample PiPs, Bob
also used the high numbers to manoeuvre his cataphracts out of the direct line
of the rampaging elephants and had Bobarsaces himself scurry (that is the right
word!!) around even further behind the cataphracts for additional
protection. Certainly not encouraging
actions from the imitation King of Kings (especially when compared to the real
King of Kings who was at that point in full flight*****, charging down upon his
enemy while flanked by trumpeting elephants, his nobles and assorted horse
archers) and not likely to encourage his troops to great achievements.
Plentiful PiPs
saw our charge continue, and the other commands prepare to meet the enemy. If we could smash the over-sized command, and
both the matchups as well as numbers were in our favour, then the rest would be
easy. So what went wrong??
Well, the
really large enemy command evaporated before our eyes – literally!! I was suckered by a exaggerated command
stratagem which besides being annoying and making the job at hand harder caused
a sudden realisation that the flank marching command was going be of a serious
size and composition after all.
Where have all the bad guys gone?? |
The battle now
split up into three distinct fights, which were separated by enough distance to
be basically mutually independent of each other and expected to be long enough
before reaching an outcome to probably not then be able to interfere elsewhere. This was no longer a main event with
side-shows but three serious actions where the winner needed two out of three
to come out on top.
On the right
wing the flank march came on with a group of KnX, including general, and groups
of LhF on either side but they were surprised by the elements of light horse in
the ambush that they sprung and their formation wasn’t ideal to meet it. With a wider frontage, a large part of the
command having already turned to face the flank, sufficient PiPs and being
willing to sacrifice the odd light horse to hold up the KnX my command
prevented the enemy command from advancing more than two moves onto the
table. By the games end we had broken, but
the enemy was suitably damaged and had been kept out of reach of our troops
rear so we had done the job required.
The Action starts on the right wing and the ambush behind the hill is sprung.
|
Here they come, steady, ready ......... |
IMPACT!! |
The fight goes on and ....... |
After a few
bounds we routed the Samaritans.
...... there they go again. Samaritans have gone leaving the relieved cataphract line intact. |
We had
launched a few hordes out of the orchard to tie up the enemy’s Parthian command
on that flank in support of our Saka Allies who were hard pressed by enemy
cataphracts. In protecting our
cataphracts flank the Saka had been damaged and they broke when their general
was run down by an enemy KnX behind our line.
Luckily the Saka are the smallest command, and even with two commands
broken I was still in the game at this late stage. Bob had the Samaritans shattered and a
disheartened command at this point.
As you may
have guessed it was the CinC on CinC commands action in the centre near Bob’s
rear table edge that was to be the decider.
With his
command having shrunk to a more manageable size, he split some LhF off to head
to the table edge in support of the flank marched command. While they mostly survived they never reached
the edge nor provided any support having got into a cat and mouse game, in an
area neither of us gave PiPs to, so stayed mostly stationary.
The ex-oversize command has been split and the elephant corp are trying to corner the enemy cataphracts against the scrub. But danger is about to arrive from an unexpected quarter. |
The rest of
the LHF ran across the table behind their cataphracts. Bobarsaces continued his scurrying and was
now past and behind his own cataphracts and was by now trying to look like a
juniper bush in the scrubby ground. Bravery
was not on his list of attributes!!
The command
was split so that it was no longer directly in front of my elephants and
cataphracts and I’d have to have even more than the ample PiPs so far to
realign myself. We had realigned the
elephants and my CinC onto the right heading but one elephant was no longer
directly aimed at anything. Without
fail, this was the point where the PiPs went bad – I had just one (plus the
CinC’s free). The elephant’s right flank
was open and I measured the LhF cover for it (illegally the first time as Bob
pointed out, I’d used a 2PiP move) but then having got the spot marked, I changed
my mind!! I did something else to force
a combat. The reasoning was that even
with a hard overlap from the only enemy in range (LhF) the danger was low and
the next bound we see me demolish anything in the area with elephants and
cataphracts, so I reasoned Bob wouldn’t risk it.
BIG
mistake!! What I hadn’t realised was that
with a few mm to spare the enemy LhF could get the front edge combat on my
flank edge, plus an overlap on each side thus turning the elephant to face
putting its rear onto my CinC’s flank so another disadvantage for no
recoil. I have an adage for the effect
of knock on element destruction****** but basically the enemy LhF have a
quick-kill on the elephant and it’s death would automatically kill my CinC as
well – and the combat factors were +2 vs +2!!.
We didn't see that coming!! |
So here we
are, mid battle and I have a 50/50 chance of being trampled to death by my own
secret weapon.
You
need to see the pictures to get the outcome – but I’m still here to tell the
story.
Adjusted factors on white dice - Instant death of two elements including CinC averted with these combat rolls. |
Next bound and two of the
annoying enemy light horse get cataphracts up the rear and danger passed. But we were now broken up and heading in the
wrong direction and would need to regroup.
Regroup we did eventually and we then had to catch the enemy before we
took enough overall damage to break our army.
About
this time Bobarsaces, in a moment of brave madness, remembered he was a KnX
general that fights as superior against mounted, rushed forward and attacked a
very vicious LhF. It must have been very
vicious because it sent him scurrying back (there’s that word again) to hide
behind his juniper bush again. (oh, okay
he was fighting while overlapped from within the scrub against an enemy who was
outside but really!?!) He never ventured
out again.
The pressure
was maintained on the two original on-table commands and it finally told, the
CinC’s command broke first and with the accumulated casualties took Bob’s army
past the 50% mark. Marginally to soon
really, we had Bobarsaces in our elephant’s sights, almost surrounded and with
only scrubby ground in which to run from our troops, some of which are faster
than him anyway. Another couple of
bounds and he was doomed.
To answer the
title question – Yes, having arrived, and cheated, we did indeed win.
So with the
game over poor Bodasarace was still hugging the junipers, with his command in
tatters and a supported elephant between him and the immediately available
table edge.
Did .... he .... survive??
The final position, his direct exit to table edge blocked by his own baggage, Bobarseces needs to run across in front of the elephant to escape capture. |
NOTES
1) Counting points has never been my thing, I trust my opponents can do the basic maths. Nor will I hold up a game while I count MEs but may roughly do it in a quiet moment so that I have an idea what the task at hand is. I don't ask for enemy command (or army) ME totals and avoid giving them by a "what you see is what you get approach". I play to the visual effect but will ask an opponent to check break points if I think they may have missed the threshold being reached. I regularly check and re-check my own commands so that I declare the changes at the appropriate time.
In this game the sheer size of the CinC's command was so unusual that I did openly count it and commented on it. Bob politely gave nothing away, and the stratagem worked.
2) This was my first attempt at drawing lines on photos and adding texts. I clearly need to learn the application much better and practice more.
# = Don't tell the wife this. Especially the Wf(F) although the Wf(X)s and Wf(I)s may already know.*******
* = To paraphrase one of those obscure western guys (a poet??).
* = To paraphrase one of those obscure western guys (a poet??).
** = We had
done the Kushan civil war series which is just Parthians with elephants (and a
few foot) so it was intended that we try a purer test of our tactical
skills. Having failed the tactical
skills section I went strategic instead.
*** = The “buttocks
of death” from DBM days returned albeit in a different form. Having elephant backsides reversing into your
face is an event that it is highly recommended you strenuously avoid.
**** = Used a
lot by us as more than 10Lh gets unwieldy to manoeuvre and especially keep out
of trouble against strong mounted. At
16ME it maximises the dishearten point for the minimum APs and with Lh commands
being disheartened makes breaking almost automatic as it hard not to die on a
+2 -1 =1 very regularly. We find 11
elements (10 Lh + general) at 16ME just as effective as 13 elements (or more)
for 18ME but 8AP cheaper and less likely to be caught in too many groups to
escape when the PiPs are low. Better
survivability and less cost for equal hitting power.
***** = Well,
as fast as fully equipped cataphracts can go.
****** =
“Don’t stand in front of the guns or behind the elephants”. Part one is obvious, part two is toilet
humour but it means anything that is destroyed in combat while forward of the
artillery takes the artillery with them while the elephants take everything
behind them when destroyed.
****** = See the tail end of "Things get Worse & Worse" (24 July 2012) for a explanation of the 'wife' troop typing.
****** = See the tail end of "Things get Worse & Worse" (24 July 2012) for a explanation of the 'wife' troop typing.
No comments:
Post a Comment